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Which programming language is the best for making dos games?

Posted: Wed Aug 16, 2006 4:22 pm
by fauvem
I recently got asked this question & not having made dos games, I'm posting the question here.

Posted: Sun Aug 20, 2006 10:24 pm
by z14
This topic may be of interest to you, it's a mix of dos and Win 3.1:

http://www.dosgames.com/forum/viewtopic.php?t=1010

Posted: Mon Sep 04, 2006 12:24 pm
by GameMaster.EXE
I prefer QBASIC

Posted: Sat Mar 03, 2007 5:07 pm
by tinman47
Batch Is Good.

Posted: Sat Mar 03, 2007 5:20 pm
by MiniMax
If you want to make good, big, games, you want a language that does 4-5 things:

Produces compact code.
Code that runs fast.
Code that can run in protected mode.
Code that can work with memory extenders.
Code that has a good library of graphics engines.
Code that has a good library of sound engines.

If it is just for you own amusement, any language will do :)

Posted: Wed Mar 07, 2007 9:11 pm
by tinman47
I need a languag that is really easy to learn,And It Has To Meet Some Of My Requirements.

Posted: Thu Mar 08, 2007 1:46 pm
by Larry Laffer
tinman47 wrote:I need a languag that is really easy to learn,And It Has To Meet Some Of My Requirements.
And those are???

Posted: Thu Mar 08, 2007 5:42 pm
by tinman47
I need a programming language that is more flexible so I could do more with it,and it should be able to run fast.

Posted: Fri Apr 27, 2007 11:03 pm
by tinman47
Sorry for the stupid comment. :shame: