Page 1 of 1
just wondering
Posted: Thu Feb 06, 2003 7:35 pm
by tomrel
hello people i just wanted to know if you have any advice(being tutorials,help, what not) for me to create console games in c++ i know c++ just not stuff like this
Posted: Fri Feb 07, 2003 11:35 am
by Amro
try
www.planetsourcecode.com then in C++ select games.
Posted: Fri Feb 07, 2003 12:10 pm
by Da_Goat
if you go to the Game Programming part of the
Game Hippo forum, you'll probably get more responses. About 1/2 of the Game Hippo community creates games, many with C++.
Posted: Fri Feb 14, 2003 12:54 pm
by Amro
And the other half plays them and complains about messed-up storylines and bugs.
Posted: Mon Feb 17, 2003 8:21 am
by Unknown_K
What version of C and C++ is the best.
I am thinking about buying borland c++ 3.1 off of ebay with all the manuals. It works for dos and windows 3/3.1
Just wanted to start getting into programming again. Visual basic/VC++ is ok for quick stuff but I want to get into real programming
Posted: Sat Apr 24, 2004 6:51 am
by ammar
hi from rana,project leader in chian,
Posted: Sun Apr 25, 2004 10:35 pm
by laogaming
I prefer Visual C++ over borland turbo C any day, though Turbo C is good for starting out, VC++ is the thing to make 3d games with.
Posted: Sun Apr 25, 2004 11:51 pm
by Unknown_K
Well if your doing a 2d game would Visual C++ be about the same as Borlands Turbo C?
Posted: Sun May 09, 2004 2:00 pm
by codingmonk
My two cents...
No... Visual C++ would be faster and more reliable. Plus if you are using C++, over Turbo, you have a more wider range of wrappers, and API's and SDK's when it comes to using your choice of how you want to display your graphics/bit images to the screen.
Edit: Also the best version of C++ is MS Visual C++ 6.0. I would use .NET, but there really hasn't been a good enough reason for me to switch over yet, well unless I want to make a major 3d game, then I might use .NET, but then still .NET and 6.0 are still so alike, well expect of the clear syntax markings that .NET does for you.