(PC)(2000'S) Island Survival Game
Posted: Tue Aug 20, 2024 10:01 am
Platform(s): I've played it on a WINXP PC
Genre: Strategy survival with only two controllable characters.
Estimated year of release: 2000's
Graphics/art style: 2 or 2.5d (camera top down like/isometric tropico 1 towards realistic hand drawn art style)
Notable characters: Two characters per mission. No more than that.
Notable Gameplay mechanics: Small Island where you're a castaway. Strategy mission/level based where you had a mission to fulfil. Once fulfiled you could advance to the next island where there would be new goals. Each mission runned in a especific island. First mission goal was to boil water and build a shack.
Other details: The first mission was in a small sandy island (left part of the island was a sand island right side had bushes and banana tree), a male and a female character (or two males) you had something like fiber to gather so ou could craft rope and some banana trees you could harvest. Goal was to build a small shack or cabin. You could collect material from ground like stone and other gatherables.
Each character had its own stats like Heat temperature, food, thirsthy and fatigue.
Genre: Strategy survival with only two controllable characters.
Estimated year of release: 2000's
Graphics/art style: 2 or 2.5d (camera top down like/isometric tropico 1 towards realistic hand drawn art style)
Notable characters: Two characters per mission. No more than that.
Notable Gameplay mechanics: Small Island where you're a castaway. Strategy mission/level based where you had a mission to fulfil. Once fulfiled you could advance to the next island where there would be new goals. Each mission runned in a especific island. First mission goal was to boil water and build a shack.
Other details: The first mission was in a small sandy island (left part of the island was a sand island right side had bushes and banana tree), a male and a female character (or two males) you had something like fiber to gather so ou could craft rope and some banana trees you could harvest. Goal was to build a small shack or cabin. You could collect material from ground like stone and other gatherables.
Each character had its own stats like Heat temperature, food, thirsthy and fatigue.