Windows/DOS jigsaw puzzle, 2000-2010
Posted: Mon Jan 03, 2022 5:09 am
a game contained around 6-10 images.
the most memorable was the house of parliament with Big Ben during the daytime, and the weather wasn't very sunny. I definitely remember clouds in the gray-ish sky. The view was from the side of the river.
it also had picture of a wooden house or a horse-driven cart against autumn trees (probably a painting) and another painting that was winter-themed. There was also a picture of a town area with a large garden of purple flowers in the centre (it was triangular in shape with two roads forming the Y pattern).
While there were not many images, in game settings you could set the difficulty by the amount of pieces. At lowest difficulty it would cut the picture into 96? pieces but you could increase difficulty to something ridiculous like a thousand pieces.
the interface of the game consisted of two screens (only one visible at a time) and four "pockets". Right clicking on a piece teleported it to the other screen (second if you are currently in the first and vice versa). Pockets were like smaller screens where you could store parts of the puzzle for convenience.
The second screen to which the pieces were teleported was not obvious to reach so it seemed like right-clicking a piece makes the puzzle unsolvable (I was a noob...and a child)
there was also an option for the pieces to rotate, without it all pieces were properly oriented.
I also think that there was an option for pieces to be spread on the surface (so they don't overlap), making it much easier to find a specific piece, but I am not sure about the last one.
ANY help will be appreciated.
the most memorable was the house of parliament with Big Ben during the daytime, and the weather wasn't very sunny. I definitely remember clouds in the gray-ish sky. The view was from the side of the river.
it also had picture of a wooden house or a horse-driven cart against autumn trees (probably a painting) and another painting that was winter-themed. There was also a picture of a town area with a large garden of purple flowers in the centre (it was triangular in shape with two roads forming the Y pattern).
While there were not many images, in game settings you could set the difficulty by the amount of pieces. At lowest difficulty it would cut the picture into 96? pieces but you could increase difficulty to something ridiculous like a thousand pieces.
the interface of the game consisted of two screens (only one visible at a time) and four "pockets". Right clicking on a piece teleported it to the other screen (second if you are currently in the first and vice versa). Pockets were like smaller screens where you could store parts of the puzzle for convenience.
The second screen to which the pieces were teleported was not obvious to reach so it seemed like right-clicking a piece makes the puzzle unsolvable (I was a noob...and a child)
there was also an option for the pieces to rotate, without it all pieces were properly oriented.
I also think that there was an option for pieces to be spread on the surface (so they don't overlap), making it much easier to find a specific piece, but I am not sure about the last one.
ANY help will be appreciated.