cleanZZT
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- Way too much free time
- Posts: 733
- Joined: Mon Oct 07, 2002 3:48 am
cleanZZT
Nano, If you make another version of cleanZZT, could you make it not include duplicator sounds? Then you can transport players instantly with out all that noise crap.
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- Way too much free time
- Posts: 733
- Joined: Mon Oct 07, 2002 3:48 am
I think cleanZZT has been put in the utilitys section of http://zzt.the-underdogs.org
Heh. Somehow, I completely missed this topic.
I'll go do that, but I'm going to ask that you PM or e-mail me if you want it (except for nastypoisonspikes and Dogbreath). It should take me about two to five minutes to find the sound and remove it.
Da_Goat: Someone on the Z2 boards said it would be cool if the water sound and the messages for water, forest, and fake were removed from ZZT... so I made CleanZZT and released it ten minutes later!
EDIT: It's ready if you want it. You can grab it at http://mwinds.chipx86.com/temp/CLEANZZT.EXE
I'll go do that, but I'm going to ask that you PM or e-mail me if you want it (except for nastypoisonspikes and Dogbreath). It should take me about two to five minutes to find the sound and remove it.
Da_Goat: Someone on the Z2 boards said it would be cool if the water sound and the messages for water, forest, and fake were removed from ZZT... so I made CleanZZT and released it ten minutes later!
EDIT: It's ready if you want it. You can grab it at http://mwinds.chipx86.com/temp/CLEANZZT.EXE