cleanZZT

Discuss popular GCS tools like ZZT, Megazeux and Adventure Game Studio, as well as programming and other topics related to game design.
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nastypoisonspikes
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cleanZZT

Post by nastypoisonspikes »

Nano, If you make another version of cleanZZT, could you make it not include duplicator sounds? Then you can transport players instantly with out all that noise crap.
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Da_Goat
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Post by Da_Goat »

Um, couldn't you just PM him about this? And what is clean ZZT? Where can I get it?
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Dogbreath
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Post by Dogbreath »

Nano was working on some sort of zzt-hack thingy a while back with the use of a hex editor. I agree with nasty that the duplicator sound should be eliminated if only to make intra-board teleportations go smoother.
nastypoisonspikes
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Post by nastypoisonspikes »

I think cleanZZT has been put in the utilitys section of http://zzt.the-underdogs.org
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Nanobot
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Post by Nanobot »

Heh. Somehow, I completely missed this topic.

I'll go do that, but I'm going to ask that you PM or e-mail me if you want it (except for nastypoisonspikes and Dogbreath). It should take me about two to five minutes to find the sound and remove it.

Da_Goat: Someone on the Z2 boards said it would be cool if the water sound and the messages for water, forest, and fake were removed from ZZT... so I made CleanZZT and released it ten minutes later! :P

EDIT: It's ready if you want it. You can grab it at http://mwinds.chipx86.com/temp/CLEANZZT.EXE
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