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create ascii game
Posted: Mon Aug 11, 2003 4:22 am
by Cheatmaster Stijn
Hello, i'm looking for a program to create ascii games. i'm also looking for a program to create all sorts of dos-games. does anybody has such a program?
P.S. Sorry for possible orthography errors, because I am Dutch.
Posted: Mon Aug 11, 2003 7:27 am
by Oz
http://www.dosgames.com/g_gcs.php
you want ZZT and/or Megazeux. they're on that page.
Posted: Wed Sep 24, 2003 10:37 am
by Cheatmaster Stijn
thnx
Posted: Fri Jun 18, 2004 1:49 am
by The Great Haakon
I would like to know how to create a game on DOS using Windows XP. Somebody please help me.
Posted: Sat Jun 19, 2004 10:03 am
by barok
....
if you want to create an ascii game, why not just learn how to program? ascii games are quite easy once you get the hang of it. in fact, learn qbasic and join qbtk.com's roguelike challenge! personally, i think programming is much better than an maker because it's more flexible.
Posted: Sat Jun 19, 2004 1:43 pm
by Interon
The problem with programming is that it is very time-consuming. Also it can be a pain to learn.
Personally, I think ZZT is the best quick solution for now since it has an intuitive interface and quick results.
Posted: Tue Jun 22, 2004 9:58 pm
by Micah
Just use MegaZeux. You can edit the ASCII chars and get some pretty cool effects! You can also edit a 16 color palette, or use SMZX, a VGA hack that allows 256 colors (but is very hard). Here, I will link to a screenshot of what normal MegaZeux graphics are capable of:
http://www.digitalmzx.net/forums/index. ... =7560&st=0 Thats a log of one of the upcoming projects. Also, it has more flexibility than you can imagine.
Posted: Mon Aug 02, 2004 10:42 pm
by Guest
Qbasic is the best way to make games and everything else.As someone said here Qbasic can do more than you can Imagine
Posted: Sun Sep 12, 2004 7:09 pm
by acclue
speaking of megazeux can some1 help me? i need a way to play it on xp, is there a way? if so how?
Posted: Mon Sep 13, 2004 1:59 am
by nastypoisonspikes
I'm pretty sure that I've done it before, albeit a long time ago, and I may not have had sound. Recently a (beta) Windows port came out on the Megazeux site Zeuxworld, which has unfortunetly now met it's demise for some reason. I don't know, I'm more of a ZZTer. Anyway, you'll have to search for it somewhere. I think there are still other MZX sites around!
Posted: Sat Sep 25, 2004 5:20 pm
by Six Leg Goped
to run megazeux on xp, right click on megazeux.exe and goto the memory tab and under the 'Extended (EMS) memory" box, in the dropdown box, choose "auto" and hit apply and ok
Posted: Sun Sep 26, 2004 12:10 am
by barok_unlogged
if that doesn't work though, your going to have to go into your bios and turn the legacy usb ports off.
Posted: Mon Nov 01, 2004 10:27 am
by Guest
Micah wrote:Just use MegaZeux. You can edit the ASCII chars and get some pretty cool effects! You can also edit a 16 color palette, or use SMZX, a VGA hack that allows 256 colors (but is very hard). Here, I will link to a screenshot of what normal MegaZeux graphics are capable of:
http://www.digitalmzx.net/forums/index. ... =7560&st=0 Thats a log of one of the upcoming projects. Also, it has more flexibility than you can imagine.
Posted: Wed Mar 23, 2005 6:54 pm
by microman
So far, I use ZZT and QBASIC.
I've made a game called treasure of the ruins. Ever played "Last Half of Darkness":
Kindof a step down from that, and text-based.
Posted: Tue Mar 29, 2005 12:06 pm
by Fenrir
I recently made a simple ASCII game in Turbo Pascal 5.5 . Borland are giving away this compiler for free.. Its very good and an easy language to pick up.
Posted: Tue Mar 29, 2005 6:37 pm
by Dosser
ASC games are the perfect inroad into games programming.
I would recommend using QBasic or C, or any old, easy to learn language you want. Speed shouldn't be an issue, so these choices are all acceptable.
I worked for about 6 months on as massive roguealike game in QB: eventually gave up when someone destroyed the computer with all my source code on it (and my only backup was a few weeks old). My new computer seems to really dislike QB, so the game ended there.
nonetheless, I learnt a lot about programming from this game.
Posted: Fri Apr 08, 2005 2:56 am
by clayton
i would like to know how to create a game in pascal programming but dont know from where to start
Posted: Mon Apr 11, 2005 6:30 pm
by Fenrir
Well, you can get the compiler from here:
http://community.borland.com/article/0, ... 03,00.html
Buy a book, or look up the basics and have fun. If you are going to buy a book, I know that 'Turbo Pascal 5.5 - The Complete Reference' is a good book to buy (If you can find it) .
Posted: Tue Jun 07, 2005 1:41 pm
by dosguy
I am learning c++ and I am creating a dos ASCII game as my first learning curve project. I used to use java. Heres some screenshots.
I love programming- its really very rewarding and people think you are clever