Classic Tradewars
Posted: Wed Jul 27, 2011 2:35 pm
Just a quick note to announce that I am running TradeWars version 1.03 at Blue Lobster BBS. This is the classic BBS game and possibly the most successful BBS door game ever written. I'm trying to scare up some players for it and thought there might be some here at Dos Games.
This is a 1,000 sector game. Version 1.03 runs on a single node allowing only one player at a time for a fixed number of turns and a fixed time limit each day. The game has 15 ships, all Earthlike planets, no limpets, no transporters, no interdictor planets or cruisers, etc. It does have Computer Interrogation Mode.
For a real retro experience, try logging into the game running the Tradewars Freeware Terminal in DOSbox!
Telnet://bluelobster.dyndns.org
(For those unfamiliar with TradeWars, here is a brief description:
TradeWars is an interactive multiplayer war game that involves buying and selling products to make money, buy ships and weapons, build planets, build fortifications on planets, and to attack and conquer other players' planets. It is played in a universe of 1,000 random sectors (usually, in the older game). When the game begins there are two planets already in existence, Terra, which provides some products and colonists for planet building, and Ferrengal, the Ferrengi homeworld protected by space mines and fighters. Once a day, the game updates and adds products and fighters to the planets, products to the ports, and introduces alien players, either good or bad, who then move through the game. There is also a StarDock in one sector where ships, ship hardware, and weaponry is sold, with a bank, an ANSI movie theater, a tavern, and Federation police headquarts. There is also an underground available only to evil players.
Players name their character in the game, their ship, their corporation, and their planets. As they play, they establish through their actions whether they are good or evil; each approach has its advantages. The game can be very addictive.)
This is a 1,000 sector game. Version 1.03 runs on a single node allowing only one player at a time for a fixed number of turns and a fixed time limit each day. The game has 15 ships, all Earthlike planets, no limpets, no transporters, no interdictor planets or cruisers, etc. It does have Computer Interrogation Mode.
For a real retro experience, try logging into the game running the Tradewars Freeware Terminal in DOSbox!
Telnet://bluelobster.dyndns.org
(For those unfamiliar with TradeWars, here is a brief description:
TradeWars is an interactive multiplayer war game that involves buying and selling products to make money, buy ships and weapons, build planets, build fortifications on planets, and to attack and conquer other players' planets. It is played in a universe of 1,000 random sectors (usually, in the older game). When the game begins there are two planets already in existence, Terra, which provides some products and colonists for planet building, and Ferrengal, the Ferrengi homeworld protected by space mines and fighters. Once a day, the game updates and adds products and fighters to the planets, products to the ports, and introduces alien players, either good or bad, who then move through the game. There is also a StarDock in one sector where ships, ship hardware, and weaponry is sold, with a bank, an ANSI movie theater, a tavern, and Federation police headquarts. There is also an underground available only to evil players.
Players name their character in the game, their ship, their corporation, and their planets. As they play, they establish through their actions whether they are good or evil; each approach has its advantages. The game can be very addictive.)