Blood on a Voodoo2
Posted: Thu Jul 03, 2003 4:09 pm
I'm trying to run the 3dfx version of Monolith's Blood on a Voodoo2. The 3dfx patch was written for a Voodoo Graphics (Voodoo 1) card.
I'm running the game in MS-DOS 7.1 (Windows 98SE's full DOS mode). I've tried several different memory managers and configurations but that's really besides the point since the game runs fine and the crash I'm getting is graphics card related.
Despite my using a batch file to set up the game for the card -
"set BUILD_BRIGHTNESS=0.9
set BUILD_GAMMA=1.0
set BUILD_640x480=1
set BUILD_RESAMPLE=0
set BUILD_NOPAL=0
set BUILD_NOFOG=1
set BUILD_CONVTEXTURES=0
set BUILD_TRICOUNT=0
set BUILD_FPS=0
set BUILD_VERSION=1
set BUILD_MRED=200
set BUILD_MGREEN=200
set BUILD_MBLUE=255"
and a batch file to set up the card for the game-
"set SST_GRXCLK=90
set SST_FT_CLK_DEL=0x4
set SST_TF0_CLK_DEL=0x6
set SST_TF1_CLK_DEL=0x6
set SST_VIN_CLKDEL=0x1
set SST_VOUT_CLKDEL=0x0
set SST_TMUMEM_SIZE=2"
the game still crashes after a while with the message-
"Out of memory for current_texture_data in setGlideTexInfo"
This is a known issue but I wondered if anyone had come across a fix?
I am able to play the game perfectly well in VESA modes up to 1600x1200 just as I do with Duke Nukem 3D. But I'd love to get the old (and primitive) glide version up and running since I play Shadow Warrior that way!
I'm running the game in MS-DOS 7.1 (Windows 98SE's full DOS mode). I've tried several different memory managers and configurations but that's really besides the point since the game runs fine and the crash I'm getting is graphics card related.
Despite my using a batch file to set up the game for the card -
"set BUILD_BRIGHTNESS=0.9
set BUILD_GAMMA=1.0
set BUILD_640x480=1
set BUILD_RESAMPLE=0
set BUILD_NOPAL=0
set BUILD_NOFOG=1
set BUILD_CONVTEXTURES=0
set BUILD_TRICOUNT=0
set BUILD_FPS=0
set BUILD_VERSION=1
set BUILD_MRED=200
set BUILD_MGREEN=200
set BUILD_MBLUE=255"
and a batch file to set up the card for the game-
"set SST_GRXCLK=90
set SST_FT_CLK_DEL=0x4
set SST_TF0_CLK_DEL=0x6
set SST_TF1_CLK_DEL=0x6
set SST_VIN_CLKDEL=0x1
set SST_VOUT_CLKDEL=0x0
set SST_TMUMEM_SIZE=2"
the game still crashes after a while with the message-
"Out of memory for current_texture_data in setGlideTexInfo"
This is a known issue but I wondered if anyone had come across a fix?
I am able to play the game perfectly well in VESA modes up to 1600x1200 just as I do with Duke Nukem 3D. But I'd love to get the old (and primitive) glide version up and running since I play Shadow Warrior that way!