TOMBRAIDER SERIES. by dosraider.
Core design’s developers decided to apply a strategy through the whole tombraider series.
One main character, recognisable, a main character with a well defined personality. They have applied it and with good results, more, the main character is a woman, not the first time in gameshistory –Alone in the dark-Jill of the jungle … and others- but for the first time a real woman, without going on the pronounced sexual side of things. Oh yes you can see her as a sexual loaded woman, but it was not the main goal.
At first the idea was a military look, soon abandoned for a more Indiana Jones accent.
Originaly developed for the Saturn console, it was soon ported on the Playstation and to the PC. From the release date in the year 1996 the game helped bring the PS to the world top of games consoles. The game was and still is a real hit in the gamers world.
You love it or you hate it. I hate it, I dislike the 3th person view, but even I can not look aside the influence this game has in the games world.
So here is an overview of Tombraider , by someone who doesn't like Lara.
TOMBRAIDER
The work on tombraider started in the early 1990's (93) and it took 3 years developing before it's release in November 1996. Even if not really completely inovative, the game is interesting because Lara has a whole arsenal of moves and weapons. You could train her -read: yourself- in her gym at her home, learning walk, run, jump, side flips, for and backward flip, even swandive, climbing and swimming.
The game itself has a well tought learning curve, the jumps getting harder and harder, the fights easely ends in her death.The perils Lara has to face goes from easy to not-so-easy to pretty hard.Also all the puzzles in the game are well designed, never to hard, always hard enough to solve so you keep interested in this game.
A nice feature is the ability they has given Lara to look around, keep the numpad0 key down and you can use the cursor keys to look around freely.
The sounds are PS quality, good , fullfilling their goal, the music? better cut that one off.
The story line is good, even more than good. A game with a real story line, wrapped around a female ,armed and fighting heroine , nicely brought and with extended merchandising. You can only admire the achievement from Core Design and the publisher Eidos.
Is it all good then ? No , alas the game suffer many flaws, mainly on the graphical side.
First developed for the Saturn, the developers faced many difficulties porting it to the PS and to the PC. As result the many graphic glitches in the game. Also the PC version was released as DOS game, while in this period the first windows games with their accelerated 3D graphics were looking much better.
The PS and the DOS based engines had reached their maximum capability's, as result of the restrictions in the number of polygons and the application of wired frames in a full 3D world Lara wasn't what you can call a curved woman, she looks very sharp at the edges.
The AI of the enemies isn't very good.
The first enemies you encounter are flying bricks, sorry meant bats, strange bats with less aërodynamical capacities than clay pigeons. They fluttering around towards Lara, fly some circles around her, sometimes bites Lara, and you kill them easely. If I was a bat I would be ashamed to flutter as this, do the developers got their inspiration on some obscure low budget vampire movie or so ?
Oh yeah, then you have to deal with some happy doggies, euurh meant ferocious wolves, now, i have a german shepherd , and believe me the behaviour of Lara's wolves isn't very bloodthirsty , they look very happy to see her, jumping around her waiting for some goodies. Now shoot them, as expected from you, if they get to close take a jump over them, or a sideflip, please don't try this at home if you should ever get in trouble with some great dog, they pluck you in the middle of your flip as a lame duck. After they eventualy die the wolves gonna lay on their back, djees, as if they were asking you to squawk their breast, I never saw a dead wolf laying on his back.
And so I could go on, the bears ? Sleepwalking animals, lazy, the same goes here : if he is coming to close save yourself with a for- back- or side flip,fire the neccesary rounds in him and done.
I blame Disney movies for this, they have a bad influence on how people think animals behaves and fight.
Don't forget, Lara has the incredible possibility to flipping around as crazy whilst shooting and hitting the aimed target, eat this Billy the Kid !
All by all a game with a good story, some good fights against ferocious but lazy animals.
Graphical not the best of his period.
Third person view who is sometimes frustrating, makes you unable to aim so you are almost obliged to play with the auto-aim on.
Also ported to the N-Gage platform.
Also ported to Game Boy Color.
PC screenshots.
Workout in the gym

Polygon Lara

Climbing exercise

The adventure begins

Looking around feature

First kills

Finding your way out

Kill or die

Platform: Game Boy Color.
Released as Tomb Raider the game boy color game has in fact no ressemblance with the PS/PC/Saturn Tomb Raider.
It can be considered as a pure platform game, vertically and horizontally scrolling.
Mostly considered as a boring game with poor graphics and lamentable gameplay.
Screenshots by Marco0551-THX.
Walking Lara

Jumping

Widejump

Climbing

Release history of Tombraider (1)
============================
Platform:Playstation.
Developer: Core Design Ltd.
Publisher: EIDOS Inc.
31.10.1996
Developer:Core Design Ltd.
Publisher : Victor Interactive Software Inc.
14.02.1997 (Japan)
29.09.2000 Australia Value Series.
============================
Platform:PC-DOS
Developer: Core Design Ltd.
Publisher: EIDOS Inc.
31.10.1996
Main patches:
1997- Rendition patch.
1997- 3DFX patch (VOODOO chipset)
1997- VOODOO rusch patch.
1998- S3Virge patch.
============================
Platform:Saturn.
Developer: Core Design Inc.
Publisher: EIDOS Inc.
18.11.1996
============================
Platform: Game Boy Color.
Developer: Core Design Inc.
Publisher: THQ Inc.
June 2000.
============================
Platform: N-Gage.
Developer: Ideaworks 3D Ltd.
Publisher: EIDOS Inc.
07.10.2003.
N-Gage screenshots by Marco0551.

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TOMBRAIDER GOLD
Also known as:TombRaider 2 , Unfinished bussiness.
To be short: Tomb Raider (1) with four additional extended good designed levels who brings Lara around the world solving puzzles and fighting her way trough.
Basal Tomb Raider with extensions.
If you liked Tomb Raider you will like this one to.(I still don't.)
Publisher: EIDOS Inc.
Developer: Core Design Ltd.
Platform: DOS,Windows.
Released: 1998.




*Edit: added some screenies that I found ....