Page 3 of 3
Posted: Tue Mar 23, 2004 12:38 pm
by csharks
emmzee wrote:I've played a lot of DOS games ... especially sidescrollers. I've seen some weird stuff, but this game kinda ... freaked me out ...

It just needs some tightening up in the controls area I think ...
Is it so baD

Can we hope to see "her" some day in Dosgames
Posted: Tue Mar 23, 2004 12:40 pm
by csharks
wardrich wrote:One you have to do is fix up the boundary collisions. She hits a wall and just boundes around...
Itz the problem of Tile"size" mismatch
And if we reduce Linda's Tilesize will kill the Character's Shape
Posted: Tue Mar 23, 2004 12:44 pm
by csharks
[DGO] Joris wrote:I don't like this game very much. The sound is really worse man...
Their was many complaints regarding sounD(frm wardrich, wally,++....... )
After a day's hardwork we discovered those sound F/xs

and the BackGnd Music during gameinit was actually a variation of an octave, The problem was that after hearing the same nasty;p sounds for months it finally became a lullaby

that we can't sleep without hearing that

Hopes the Windows Version will get rid of this problems
Posted: Tue Mar 23, 2004 12:46 pm
by csharks
Bobo wrote:Spam is not nice c'man. Saying I got your same post in an email 5 days ago.
I agree with everyone one here. Oh, don't get me wrong. It's a good start for making dosgames. You just need to work on it a bit harder + grammer.

We don't intended to spam
And definitely Bobo, we will be back frm our ashes soon with a windows Version.We will improve the grammer too;)
Posted: Tue Mar 23, 2004 12:50 pm
by csharks
Cmaza wrote:No offence, but your website is one of the worst websites I've seen in about six months.
We don't think that its that mucHH baDD Cmaza! Anyway we will try to improve it at our best.
Posted: Tue Mar 23, 2004 12:53 pm
by csharks
Dopefish wrote:
If it was to be remade, it should be done from scratch with colorful VGA graphics, soundblaster sounds/music, and new gameplay that's not slow and confusing.
Dopefish, If the game initial animations is slow in ur system u can bypass any animation by pressing any key.If u want the game to be fast then edit config.txt and change the frameclocktickspersec to 0
Posted: Tue Mar 23, 2004 2:19 pm
by Core_12
You should include all those modification possibilities as options into the game itself.
Posted: Tue Mar 23, 2004 4:55 pm
by Wally
Try running it in dosbox WOW real SOUND EFFECTS
NB: for those who dont know dosbox emulates the PC speaker out of the sound blasters Clever ey

Posted: Tue Mar 23, 2004 8:49 pm
by csharks
Core_12 wrote:You should include all those modification possibilities as options into the game itself.
Sure Core12 we will add those stuffs as Options in the windows versioN
Posted: Tue Mar 23, 2004 8:53 pm
by csharks
Wally*Won_Kenobie wrote:Try running it in dosbox WOW real SOUND EFFECTS
NB: for those who dont know dosbox emulates the PC speaker out of the sound blasters Clever ey

We hav runned it in dosboX but their was some probs with the Palette; Perhaps that may be the problem of our XP which won't luvs to mount any other OS over iT

Posted: Tue Mar 23, 2004 8:57 pm
by Wally
@_@
Posted: Tue Mar 23, 2004 9:03 pm
by csharks
Wally u says that u r a kiD,naaHHH
then why u place the image of a nasty eye popping monster!
It frightens the madDies

Posted: Tue Mar 23, 2004 9:06 pm
by Wally
How do i say that! @_@ the karate kid
That is a classic movie though
Posted: Tue Mar 23, 2004 9:09 pm
by csharks
What is this 4000 then?

Posted: Tue Mar 23, 2004 9:11 pm
by Wally
well old name
couldnt be bothered changing it back!!!
Posted: Wed Mar 24, 2004 2:17 am
by Core_12
oh, and one more hint. games like Linda and Jill of the jungle are not my favourite, because the character is kinda too big. you know, in Mario Mario's small and you can see very well around you. but when the character is too big, it makes e feel like... "trapped"? make the character smaller, so there's more space on the screen to look around.