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Posted: Mon Jun 22, 2015 2:36 pm
by MrFlibble
Just learned about a project called Aurora RL:
http://auroraroguelike.com/
Sounds like an interesting concept.
God, Jesus Christ, is number one!hehe
Posted: Mon Jun 22, 2015 3:00 pm
by tienkhoanguyen
Jesus Christ!hehe
I read all of the key points even at the very bottom of the description. All I can say is being a developertn I know how much funding is needed. So those who like the developertn or any other programmer's work would be appreciated. We developers work so hard to not only bring in a living but also to help others out. Not only do we take pride in our works but we also want others to receive quality for what they paid for.
Even though I am religious I am not a monk. I am far from a priest. I try hard to be a good person on the side of the law however I am only human and need a break since I am not a robot.
Although I talk about my two parents I have disappointed them many times in my life. So talking to kiss their butts does not bring me their sense of praise and a feeling of accomplishments.
Just because I talk well about my cousin does not mean I see him. In fact we shake hands once a year usually.
Posted: Wed Jul 29, 2015 9:43 am
by MrFlibble
The Endless Dungeons - a free open source graphical Roguelike with pretty nice art.
Posted: Sat Sep 12, 2015 1:56 pm
by Quadko
Classic Rogue:
http://oryxdesignlab.com/rogue/
Haven't played it yet, but looks interesting. Company sells these and other game sprite graphics. Game is free.
Posted: Sun Sep 13, 2015 7:06 am
by MrFlibble
IIRC that's the designer who created tiles for Brogue.
Posted: Sun Sep 13, 2015 10:52 am
by Quadko
Cool, I didn't make the connection.
I just finished reading
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games by David L. Craddock. Fun book! The Classic Rogue link was either in the book, or was linked by a webpage that I was researching some points in the book. Either way, lots of inspiring things in the book - amazing how many of these hugely impactful and long-lasting games were written (started) in high school and college.
Posted: Mon Sep 14, 2015 4:50 am
by MrFlibble
Quadko wrote:amazing how many of these hugely impactful and long-lasting games were written (started) in high school and college.
I guess one of the reasons is that back then many people could only get regular access to computers in places like college or university. IIRC some games in other genres from late 60s to the 80s were also written by and played by college/university folks.
Posted: Mon Sep 28, 2015 2:46 pm
by Quadko
Caverns of Xaskazien
Originally for Dos 1995 but ported to a native Windows build in 2004.
I gave the Windows version a quick try, looks fun. Very "Borland BGI" interface. Those fonts!
Links:
MobyGames:
http://www.mobygames.com/game/caverns-of-xaskazien
RogueBasin:
http://www.roguebasin.com/index.php?tit ... _Xaskazien
Dev related/info page & downloads:
http://www.codedread.com/games.php
God, Jesus Christ, is number one!hehe
Posted: Mon Sep 28, 2015 3:23 pm
by tienkhoanguyen
Jesus Christ!hehe
Really? Borland BGI like such?
That's incredible.
I don't believe it, but it has to be for DOS personally.
Then again maybe it's my job to do the DOS Borland like such hehe
Posted: Tue Sep 29, 2015 8:07 am
by Quadko
Yes, definitely. The Dev link even says "The original platform was DOS and it relies heavily on Borland libraries (Borland Graphics Interface = BGI)." They say they used SDL to port it to windows; very interesting.
It's also funny to occasionally run into an old windows program that uses the Borland OWL Windows libraries, which have very distinctive OK/Cancel buttons with icons.
Posted: Tue Sep 29, 2015 11:51 am
by tienkhoanguyen
Hmmm.
I've just been reading up on the latest Borland news this morning via Wiki.
According to Wiki, Borland Turbo Assembler is available in the C++ Builder.
I believe C++ Builder is more geared towards Windows RAD - rapid dev?
So, yeah, I guess Borland is doing Windows like such now a days too. hehe
Jesus!
Posted: Wed Sep 30, 2015 5:49 am
by MrFlibble
Quadko wrote:Caverns of Xaskazien
Originally for Dos 1995 but ported to a native Windows build in 2004.
I gave the Windows version a quick try, looks fun. Very "Borland BGI" interface. Those fonts!
Again, this one is familiar but I've never played it. For some reason, I thought it was similar in appearance to
Quick Majik Adventure (which I have played a bit of the shareware version), but comparing the screenshots they don't look much alike.
I should say that while generally I believe ASCII graphics to be self-sufficient in roguelikes, I have a kind of a soft spot for
Warlords style top down tiles, which can be found in quite a few roguelike games (e.g. 32x32 tileset for
NetHack,
Dungeon Crawl Stone Soup etc.).
Quadko wrote:It's also funny to occasionally run into an old windows program that uses the Borland OWL Windows libraries, which have very distinctive OK/Cancel buttons with icons.
I think I vaguely remember those
I used to have some Borland kits when we had IT classes at school. I never got around to do anything with the Windows versions anyway. I did however use one of the the supplied tools to create several Windows desktop icons.
Apparently there's an open source update of OWL:
http://sourceforge.net/p/owlnext/wiki/R ... e_of_BWCC/
Posted: Wed Sep 30, 2015 10:23 am
by Quadko
Cool, that upgrade project's a good idea. And it's got the icons I remember! But I'd forgotten about the diamond radio buttons. Heh.
Last night I setup and took a quick look at Zangband (text) and ZandbandTK (graphics). The package I've got has a few graphic choices that look decent, both a "text-like" graphic tileset, a "pretty pictures" tileset, and a "pretty pictures Isometric" style tileset option. I've liked the way things like Vulture's Eye (nethack isometric graphics) looks, though to actually play for any length of time I prefer text or square flat tiles.
God, Jesus Christ, is number one!
Posted: Sat Oct 03, 2015 5:47 pm
by tienkhoanguyen
Jesus!
Hey Quadko, I'd thought you be interested in the latest Borland news.
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God bless my mom Huong Thi Vu for the rest of our family's lives#!!
Honours to my real dad Nguyen Binh Thuy for keeping me mind active.
Honours to my real mom Huong Thi Vu for keeping me fat.
Love to my real two sisters Nguyen Khoa Thi and Nguyen Khoa Thuyen.
They show me through being patient God gives you the right eternal spouse.
Thank you Jesus Christ.
Posted: Sun Oct 04, 2015 10:09 am
by MrFlibble
Somewhat back on topic, quite a while ago I stumbled upon the first-person graphical roguelike called
Delver. Back then they offered a free alpha off their site but it did not work for me for whatever reason. Other than that, I think the game has some very cute graphics.
Posted: Sun Oct 11, 2015 1:26 pm
by MrFlibble
Just read about a game called
Witchcraft Adventure. It's not a "pure" roguelike but shares many elements with it while still throwing in some original ideas. A detailed review can be found
here (you'll have to scroll down the page a bit).
God, Jesus Christ, is number one.
Posted: Sun Oct 11, 2015 2:42 pm
by tienkhoanguyen
Jesus!
Just to save fellow Christians and Jesus Christ followers:
According to The Holy Bible witch, sorcerers and such are the underworld.
Ghosts and such are evil according to my vague understanding.
When I was born I believe I was baptized into both Buddhist and Catholic.
However when I got older and chose for myself I became Jesus Christ like.
Anyways The Holy Bible is the book of laws for Jesus followers!
So I'm just giving my 2 cents opinion on the game.
Posted: Fri Oct 16, 2015 4:36 am
by MrFlibble
Just found a very interesting project called
Rogue Invader. Again, not a"pure" roguelike but includes elements like random procedurally generated levels. It has a pretty interesting plot/gameplay concept, and a very appealing art style.
Posted: Thu Dec 24, 2015 7:48 am
by MrFlibble
NetHack 3.6.0 has been released recently. New stuff is listed in the
release notes.
Posted: Thu Dec 24, 2015 10:16 am
by Quadko
Wow, a NetHack release! It _is_ Christmas!
Last serious one with new features was Nethack 3.4.3, released in December 2003.
Looks like this one isn't so much new features but "refactor and modern computer update;" looking forward to new stuff now the team has completed their prep work and stability release!