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Excutables

Posted: Tue Oct 19, 2004 7:57 pm
by Wuffyz
[input "hey! what's your name? ";name$
print "Well hello ";name$;"!"
input "how are you? ";how$
print "i'm feeling pretty ";how$;" my self today"
input "where do you live? ";live$
print "hold on
sleep 4
print "yeah i live 368 miles away from ";live$
print "my name is Sean by the Way"
sleep 1
input "how old are you? ";old#
year = 2004
year = year - old#
in# = year
in# = in# - old#
print "if it's 2004 you'll be born in ";in$ ..."
input "Good Bye ";bye$
print "yup ";bye$;" to you to."[/code]

Posted: Mon Oct 25, 2004 12:01 pm
by Guest
Interon wrote:Microsoft Basic (<B style="color:black;background-color:#ffff66">QuickBasic</B>, GW-BASIC, etc.). Basic was Microsoft's first big product before DOS, Windows, Office, etc. so I reckon that MS is the best maker of Basic interpreters.

Posted: Wed Oct 27, 2004 11:23 pm
by barok
eh... right.

To compile basic code you need alot of 3rd party software? WRONG!!! Microsoft includes everything you need to compile quickbasic. Qbasic 1.1 is merely a stripped down version of quickbasic.

Also, V1ct0r is creating a basic compiler that compiles basic code into WINDOWS PROGRAMS!!! It's free, and from what i understand, closing in on finishing. I don't know if this'll allow much more data to be stored as well, but if it does then this program could very well bring qbasic back up. Basically:

Compiles Qbasic programs into Windows programs
The programs are much faster
Possibly more memory since the compiler is 32 bit?

Let's cross our fingers!

Posted: Mon Nov 15, 2004 9:55 pm
by Prak42
What are you people using to get graphics out of C/C++/Basic? Usually those languages are used for text only programs and I haven't seen much come from them visually. I'd be interested to hear about the use of graphics in those programs because I really like C.

Posted: Tue Nov 30, 2004 5:41 am
by oldskoolprogrammer
barok,

Do you know how I could contact V1ct0r? His Windows-based Qbasic compiler would end my frustrations with Qbasic's compiler and Link.exe. I'm sitting on a project I've been coding for five years with no way to compile it and make it useful. Please reply if you know V1ct0r's email address or any other means of contacting him!

Posted: Tue Nov 30, 2004 8:00 am
by knico07
Do you remember that Staci girl from when we went to the physicals in 8th grade?

Posted: Thu Dec 02, 2004 5:28 pm
by barok
freebasic has been released.

freebasic.bad-logic.com

note it doesn't support all commands. For example, graphics. But a guy named sterling is making a lib to support qb graphics commands. Nice sterling. :)

and Prak:

www.vplanetmag.com. :*)

Posted: Tue Mar 15, 2005 8:28 am
by Guest
I got Quickbasic but I'm out of memory at compiling my game when it grows so much... any solution??

Posted: Tue Mar 15, 2005 8:40 am
by Dosser
Yeah, that's why I was forced to give up on Qbasic.

The truth is, if you've made a game that big you've probably reached the end of QB's usefulness to you. You should be well versed in programming and ready to move on to a new language.

If your program isn't too big (I think I kept getting these errors after 200 KB of code), check the size of all your arrays: often these errors are caused just because one array is a lot larger than it needs to be. Also, make sure your functions never go too 'deep' (I think being in 8 functions at a time or more causes problems)

Posted: Wed Mar 30, 2005 1:59 pm
by Akis Katsman
It depends how big/difficult your program is. If you're going to write simple programs and/or games, use BASIC (preferably QuickBASIC). Otherwise, use C/C++

Posted: Wed Mar 30, 2005 6:37 pm
by Unknown_K
The pro version of quickbasic (MS Professional Basic 7.1) has a much larger memory limit.