text-based games
text-based games
where can i find a good c++ tutorial on making a text based game? I'm just beginning c++ programming, but I don't know where to find a good tutorial for beginners.
You don't like google? It all depends of your skill level what can be interesting for you.
How much you already know? Simply the basics or a bit further? Etcetera....
Time to do some research and do some digging friend.
Example:
http://www.physicsforums.com/archive/in ... 32703.html
The ideas for a story, plot and such will have to come from you.
With enough perseverance you will maybe one day achieve something as this.
How much you already know? Simply the basics or a bit further? Etcetera....
Time to do some research and do some digging friend.
Example:
http://www.physicsforums.com/archive/in ... 32703.html
The ideas for a story, plot and such will have to come from you.
With enough perseverance you will maybe one day achieve something as this.
wardrich wrote:The contrasts in personalities will deliver some SERIOUS lulz. I can't wait.
If you're just starting with programming, it may be beyond your scope to write a real text adventure game right now. So ...
If you're more interested in learning to program, try an online tutorial like dosraider suggested, maybe something like
http://www.iu.hio.no/~mark/CTutorial/CTutorial.html
However if you're really more interested in writing a text adventure and care less about learning to program, there's several established text-adventure writing systems available, such as:
HUGO (Windows) http://www.generalcoffee.com/hugo.html
AGT (DOS) http://www.markwelch.com/agt.htm
And a bunch more game creation resources are listed here:
http://www.ambrosine.com/resource.html
If you're more interested in learning to program, try an online tutorial like dosraider suggested, maybe something like
http://www.iu.hio.no/~mark/CTutorial/CTutorial.html
However if you're really more interested in writing a text adventure and care less about learning to program, there's several established text-adventure writing systems available, such as:
HUGO (Windows) http://www.generalcoffee.com/hugo.html
AGT (DOS) http://www.markwelch.com/agt.htm
And a bunch more game creation resources are listed here:
http://www.ambrosine.com/resource.html
Owner / Webmaster of DOSGames.com for over 20 years
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Download my free ebook: The Historical Reliability of the New Testament
According to what you said i think i'm sticking with that. thanks!emmzee wrote: AGT (DOS) http://www.markwelch.com/agt.htm