Hi!
Im playing bedlam by using dosbox and im having a problem...
after compliting the second mission (The ferst is the tutorial mission)
my game qutis... its prety much reminds me about the demo of the game... so its why i called it "Demo Mode" problem...
BedLam... "Demo Mode" problem...
Works fine in dosbox but you must set the CPU cycles extremely low, on my PC it's something as 200, think that's the lowest I ever had to go.
Also weird keysettings, the keys are Q-A-X-C and CTRL to shoot.
Ypu can remap them with F9.
This one?
<-click.
Also weird keysettings, the keys are Q-A-X-C and CTRL to shoot.
Ypu can remap them with F9.
This one?

wardrich wrote:The contrasts in personalities will deliver some SERIOUS lulz. I can't wait.
This is the opening screen from Bedlam, I took it just before I posted, yes, I have that game.
And what I mean?
That the game runs flawless in dosbox 0.72 with extremely low CPU cycles.
Seems to be an echo in here.
<-click
And what I mean?
That the game runs flawless in dosbox 0.72 with extremely low CPU cycles.
Seems to be an echo in here.
This is Bedlam from 1987:badlife wrote:I meant Bedlam from BI 1987

wardrich wrote:The contrasts in personalities will deliver some SERIOUS lulz. I can't wait.
Ok... something is wrong here... cuz i cant post abondanware sites (Or atleast it what i remember...) i have PMed you the site...
Rich Cook (What a strange name!) wrote: Program design today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
So, you didn't meant the original Bedlam from 1987 but the later one it seems.
There are two later ones, to know:
Bedlam and surprisingly Bedlam2.
This is Bedlam(1996):click->
This is Bedlam2(1997):click ->
If you meant the first one (as you talked about a tutorial first level) be sure that if you don't have the CD (
) to run setup in dosbox.
Soundsettings for SFX :
SB AWE32
220
7
1
Also: set CD audio to OFF in 'options' whilst in setup, or the game will crash ( ..... If you don't have the CD).
The screenie from the first Bedlam(1996) is taken by me AFTER the tutorial level, so it works fine in dosbox 0.72.
The Bedlam2 from 1997 works also flawless.
There are two later ones, to know:
Bedlam and surprisingly Bedlam2.
This is Bedlam(1996):click->

This is Bedlam2(1997):click ->

If you meant the first one (as you talked about a tutorial first level) be sure that if you don't have the CD (

Soundsettings for SFX :
SB AWE32
220
7
1
Also: set CD audio to OFF in 'options' whilst in setup, or the game will crash ( ..... If you don't have the CD).
The screenie from the first Bedlam(1996) is taken by me AFTER the tutorial level, so it works fine in dosbox 0.72.
The Bedlam2 from 1997 works also flawless.
wardrich wrote:The contrasts in personalities will deliver some SERIOUS lulz. I can't wait.
Ok... il check it out... and yea... i meant the one from 1996 

Rich Cook (What a strange name!) wrote: Program design today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.