Developer: Epic Megagames
Minimum: 8086, 512 kB Conventional, DOS 3.0
Recommended:286
Space: 3 MB+some for temp
Sound: Sound Blaster and compatibles, Beeper
Control: Keyboard, joystick
Published in: 1992
Price: $0
In the competition between Apogee and Epic, the latter gave up in shareware market and the former's games were usually better, altough The Jill Trilogy grades, in many cases.
In some levels' gates are blocked by collectable gems from levels, as well as apples for health, keys, weapons and jump longeners. Many puzzles make levels more interesting. As a hittin' to enemy hurts, Jill can throw 2 weapons and use another 2 to destroy 'em. In some levels she can transform to an animal. There's 1 thing in the game I hate: kamikaze frogs. Those like enemies belongs to shooters, not platforms as Elf Land proves.
The rest o' 'em aren't a big hazard, but levels ain't laughable easy thought.
Game's fast, what fits to it like a glove. And because they're (almost) suitable short, the game's played quickly. I want to play the Volume 1's endin' sequence!
The playability's perfect. Difficulty's low enough and when thou restart, everything thou got or killed is done. Free savin' too! Jill catches climbables too readily, though.
The 1st Volume Jill of the Jungle Consist a "map" level which connects the rest 13 to itself. (Numbers go to 16.) It's also the shortest.
Vol. 2, Jill goes to Underground Just has continuous set o' levels "Amount" is the same.
In Vol. 3 , Jill Saves the Prince there's u bird eye view map, like in Keens and kinda long one. It's ending's a bit stupid. Be careful with savin'' in last levels: they could cause softlock.
Although it at first dimly MAY look so, the game DOES NOT have any form or reference to porn or sex. Jill is just a game, not adult entertaiment: all attention's paid to gaming aspects. Switchin' to EGA smooths shapes almost entirely, so the game's suitable for kids. Even those hysterics, who got mad at Janet Jackson, should be happy.
VGA colors are awfull, but EGA rocks. In VGA, there's shoddily drawn Jill's face on left panel. There isn't so small monitor where it'd look good. 93
On average, the music's better than in any other game. There's no any weak or boring one! Except when one starts playin,
eardrums are rippin' away: it plays louder than effects. A few are good and the rest has some punch too. 86
And the effects? I'm not a sadist, but the dyin' scream's the best so far and other SB sounds ain't bad either. Strangely each volume has their own. 82
But the Beeper... Yeah, some are quite listenable, but there are also long and horrible catches especially when enterin' a level. 33
Makers had got every part o' whole to work excellently together. With more and a bit longer levels it'd got 3 points more.
The best Epic game ever!
94
Jill of the Jungle
- 486 player
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Jill of the Jungle
Last edited by 486 player on Mon Feb 03, 2025 1:39 am, edited 2 times in total.
NO Windows, NO DOSBox, DOS!
- 486 player
- Gaming Demi-god
- Posts: 1228
- Joined: Wed Sep 18, 2002 6:32 am
- Location: Europe