I'm new and i wanna create a platform game!!!!!!
Discuss popular GCS tools like ZZT, Megazeux and Adventure Game Studio, as well as programming and other topics related to game design.
I'm new and i wanna create a platform game!!!!!!
Post by smelly joe »
Is there any program that guides you through to make DOS type game.
I want it to look old and i want to create my own characters from scratch. i'm no computer whiz so can anyone help me out!!???
I want it to look old and i want to create my own characters from scratch. i'm no computer whiz so can anyone help me out!!???
smelly joe
- John The Ax
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Post by Trentdaddy »
Ok, I'm downloading Game Maker right now. I might get the one you mentioned later. I want to make a few side scrolling games and maybe some puzzle games. One of the side scrollers would be a shoot em up similar to Vectorman(sega Genesis) or Contra(various systems) and another one that is a beat 'em up similar to the Streets of Rage series (Sega Genesis, Master System, Game Gear), Power Rangers the Movie(SNES or Sega Gen), and i guess possibly similar to Final Fight(various systems).
The only coding experience I have is SOME MS Visual Basic in my Computer Science class and I'm learning a few more. Sould one or both of these programs help?
EDIT: I forgot that I would like to create some of my own Characters(they are called sprites right?) for some of it. And i mean by create, I mean like from scratch, as in using MS Paint to draw them and save them as whatever picture file is required for them.
The only coding experience I have is SOME MS Visual Basic in my Computer Science class and I'm learning a few more. Sould one or both of these programs help?
EDIT: I forgot that I would like to create some of my own Characters(they are called sprites right?) for some of it. And i mean by create, I mean like from scratch, as in using MS Paint to draw them and save them as whatever picture file is required for them.
Trentdaddy
- John The Ax
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Post by John The Ax »
You can do the pictures yourself. As with programming, since almost no knowledge is needed, they'll only help with theory.
John The Ax
Zerox12
Great Program to get started on!!
Post by computergeek363 »
Like
It's how I make my games. To see some go to http://members.glis.net/sharidan/son/Fr ... l: are.htm![/quote]
said, Get Game Maker. To get it go to http://www.cs.uu.nl/people/markov/gmaker/download.htmlTrentdaddy
It's how I make my games. To see some go to http://members.glis.net/sharidan/son/Fr ... l: are.htm![/quote]
computergeek363
Game Maker rocks. Also remember to visit the Game Maker Community.
"Long before there was ultra-super-duper-128-bit-polygon-video-capture, hardware hype, wEiRd TyPe, pointless game ratings, E3, SCREAMING GUYS in ads, Virtual Reality, cliches like "in your face" and "it's the ultimate", 360 degree roto-scope-rhetoric from self righteous reviewers, CD-this, 3-D that, multi-million-dollar TV commercials tainted with TOILET humor...
...there was fun."
The OPCFG - dedicated to the preservation of classic forms of gaming since 1998!
...there was fun."
The OPCFG - dedicated to the preservation of classic forms of gaming since 1998!
Core_12
qbasic! qbasic!!! check out...
http:\\www.vplanet.cjb.net
check out the platformers there. look at spinball, sonic, raven the yoyo commando, jill the goddess (warning! nudity!) promzone, mister kid, commander keen build 7 (yes, commander keen was remade in qbasic. i dare you, try to find something different from the original!), larry the dinosaur (1 and 2) the list goes on.... plus most have the source code, so you can open them up and start studying! i'd recommend mario up. it'll help you get started.
really though, a platformer wouldn't be that hard. take a pixel scrolling engine, add pixel collision, npc support, object handling, and gravity and you'll have a basic platformer right there.
http:\\www.vplanet.cjb.net
check out the platformers there. look at spinball, sonic, raven the yoyo commando, jill the goddess (warning! nudity!) promzone, mister kid, commander keen build 7 (yes, commander keen was remade in qbasic. i dare you, try to find something different from the original!), larry the dinosaur (1 and 2) the list goes on.... plus most have the source code, so you can open them up and start studying! i'd recommend mario up. it'll help you get started.
really though, a platformer wouldn't be that hard. take a pixel scrolling engine, add pixel collision, npc support, object handling, and gravity and you'll have a basic platformer right there.
Qbasic can do much more than you think!
barok
fantinka@yahoo.com
barok_unlogged
SO booooring.
Ppl should understand Qbasic and Basic or C++ b4 starting making games. I dont like those "auto" game creators.
Ppl should understand Qbasic and Basic or C++ b4 starting making games. I dont like those "auto" game creators.

regards,
<img src="http://img235.exs.cx/img235/8673/sorcerdonlogo6qk.jpg" width="181" alt="Image Hosted by ImageShack.us" />
<img src="http://img235.exs.cx/img235/8673/sorcerdonlogo6qk.jpg" width="181" alt="Image Hosted by ImageShack.us" />
Sorcerdon
I agree: but I suppose people have got to start somewhere.
I'm making a game: and it's taken about a month of semi-solid work (probably averaging about 2 hours a day) to get the basic engine working: I still have to add a whole lot more graphics, enemies, and make the levels (and the level editor, level file format).
What I'm saying is, making a game from scratch takes a lot of effort. Some people don't have the experience or time to program game engines from scratch. Even the major gaming companies, more and more seem to be turning to a third party game engine.
I'm making a game: and it's taken about a month of semi-solid work (probably averaging about 2 hours a day) to get the basic engine working: I still have to add a whole lot more graphics, enemies, and make the levels (and the level editor, level file format).
What I'm saying is, making a game from scratch takes a lot of effort. Some people don't have the experience or time to program game engines from scratch. Even the major gaming companies, more and more seem to be turning to a third party game engine.
Dosser
ye, well If u have a good imagination and and a good idea of wat u want. Good luck 

regards,
<img src="http://img235.exs.cx/img235/8673/sorcerdonlogo6qk.jpg" width="181" alt="Image Hosted by ImageShack.us" />
<img src="http://img235.exs.cx/img235/8673/sorcerdonlogo6qk.jpg" width="181" alt="Image Hosted by ImageShack.us" />
Sorcerdon
scancode
microman
Dosser
microman
C compilers are easy to download. If you have broadband internet, try to download DevC++: a free compiler with a nice GUI (makes it easy to tranfer from QB to C). I think it can be DLed from www.bloodshed.net
To learn C, there's heaps of tutorials online. You can also borrow a book from the library. To start with, you might want to try www.cprogramming.com: heaps of beginner level online tutorials.
I thought C would be hard too, but if you have programmed to a good level in QBasic, transferring to C should be relatively easy. The basic concepts of programming are similar in all languages, just the commands to do it are different. Rest assured, once you learn C: every other language is pretty similar to it: you should be able to jump from it to c++ and Java no problem. Once you are confident with the basic elements of C, you can look into a graphical library such as Allegro and start making your game.
To learn C, there's heaps of tutorials online. You can also borrow a book from the library. To start with, you might want to try www.cprogramming.com: heaps of beginner level online tutorials.
I thought C would be hard too, but if you have programmed to a good level in QBasic, transferring to C should be relatively easy. The basic concepts of programming are similar in all languages, just the commands to do it are different. Rest assured, once you learn C: every other language is pretty similar to it: you should be able to jump from it to c++ and Java no problem. Once you are confident with the basic elements of C, you can look into a graphical library such as Allegro and start making your game.
Dosser
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