create ascii game
create ascii game
Hello, i'm looking for a program to create ascii games. i'm also looking for a program to create all sorts of dos-games. does anybody has such a program?
P.S. Sorry for possible orthography errors, because I am Dutch.
P.S. Sorry for possible orthography errors, because I am Dutch.
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if you want to create an ascii game, why not just learn how to program? ascii games are quite easy once you get the hang of it. in fact, learn qbasic and join qbtk.com's roguelike challenge! personally, i think programming is much better than an maker because it's more flexible.
if you want to create an ascii game, why not just learn how to program? ascii games are quite easy once you get the hang of it. in fact, learn qbasic and join qbtk.com's roguelike challenge! personally, i think programming is much better than an maker because it's more flexible.
Qbasic can do much more than you think!
Just use MegaZeux. You can edit the ASCII chars and get some pretty cool effects! You can also edit a 16 color palette, or use SMZX, a VGA hack that allows 256 colors (but is very hard). Here, I will link to a screenshot of what normal MegaZeux graphics are capable of: http://www.digitalmzx.net/forums/index. ... =7560&st=0 Thats a log of one of the upcoming projects. Also, it has more flexibility than you can imagine.
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I'm pretty sure that I've done it before, albeit a long time ago, and I may not have had sound. Recently a (beta) Windows port came out on the Megazeux site Zeuxworld, which has unfortunetly now met it's demise for some reason. I don't know, I'm more of a ZZTer. Anyway, you'll have to search for it somewhere. I think there are still other MZX sites around!
Micah wrote:Just use MegaZeux. You can edit the ASCII chars and get some pretty cool effects! You can also edit a 16 color palette, or use SMZX, a VGA hack that allows 256 colors (but is very hard). Here, I will link to a screenshot of what normal MegaZeux graphics are capable of: http://www.digitalmzx.net/forums/index. ... =7560&st=0 Thats a log of one of the upcoming projects. Also, it has more flexibility than you can imagine.
ASC games are the perfect inroad into games programming.
I would recommend using QBasic or C, or any old, easy to learn language you want. Speed shouldn't be an issue, so these choices are all acceptable.
I worked for about 6 months on as massive roguealike game in QB: eventually gave up when someone destroyed the computer with all my source code on it (and my only backup was a few weeks old). My new computer seems to really dislike QB, so the game ended there.
nonetheless, I learnt a lot about programming from this game.
I would recommend using QBasic or C, or any old, easy to learn language you want. Speed shouldn't be an issue, so these choices are all acceptable.
I worked for about 6 months on as massive roguealike game in QB: eventually gave up when someone destroyed the computer with all my source code on it (and my only backup was a few weeks old). My new computer seems to really dislike QB, so the game ended there.
nonetheless, I learnt a lot about programming from this game.
Well, you can get the compiler from here:
http://community.borland.com/article/0, ... 03,00.html
Buy a book, or look up the basics and have fun. If you are going to buy a book, I know that 'Turbo Pascal 5.5 - The Complete Reference' is a good book to buy (If you can find it) .
http://community.borland.com/article/0, ... 03,00.html
Buy a book, or look up the basics and have fun. If you are going to buy a book, I know that 'Turbo Pascal 5.5 - The Complete Reference' is a good book to buy (If you can find it) .