Best DOS/Windows 3.1 Programming language
Best DOS/Windows 3.1 Programming language
Whats the best programming language for DOS and Windows 3.1?
Also what company makes the best version of that language?
Also what company makes the best version of that language?
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Well for as long as I have programming, and all the lang's that I have learned, I would suggest MS Visual C++, but then again, if you don't have any cash to spend on a high level complier, I would suggest using a free complier, such as Borland C++. In my opinion when it comes to game programming, I would say keep your self near and constantly around C/C++.
Strange, how even a broken clock can tell the correct time at least two times a day...
no way. qbasic all the way. check out www.vplanet.cjb.net if your skeptical as to what it can do.
Qbasic can do much more than you think!
- x86_Game-Junkie
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- x86_Game-Junkie
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- Location: The Bachelor Pad, Sydney Oz
That is so true Barok...
Programmers usually stick to what they know, ie they choose a language and stay with that language. What I mean is a web scriptor isn't going to learn C++, as C++ isn't a web based language as it is usually for hundreds of small applications to make one large program. However a web scriptor may dabble with Java, as Java can make web based Applications called Applets. Plus with programming it's not one person who codes, it is hundreds of coders, normally based in Asia who are working as a part of a team as if it was one person it would never get finished as coding takes time and resources. However webpages are created by 1 - 3 parties and are people who have experience in Graphic Design, Web Scripting Languages and FTP/Web Hosting.
Programmers usually stick to what they know, ie they choose a language and stay with that language. What I mean is a web scriptor isn't going to learn C++, as C++ isn't a web based language as it is usually for hundreds of small applications to make one large program. However a web scriptor may dabble with Java, as Java can make web based Applications called Applets. Plus with programming it's not one person who codes, it is hundreds of coders, normally based in Asia who are working as a part of a team as if it was one person it would never get finished as coding takes time and resources. However webpages are created by 1 - 3 parties and are people who have experience in Graphic Design, Web Scripting Languages and FTP/Web Hosting.
Yeah, I learned BASIC when I was about 7 years old (various versions), and that's what I've been programming ever since.
Man it's so hard to make a serious game with BASIC though (with good graphics and sophisticated gameplay). Nonetheless I think BASIC is cool.
I'm not quite an expert but I know the basics (no pun intended) plus a small amount more. I made 4 games, each game took about 3 days to make (except Diamond Grabber 2, which was a quick mod of Diamond Grabber, only took about a half hour).
ASIA!? I hope we don't have programming sweatshops with people making pennies a day!
Man it's so hard to make a serious game with BASIC though (with good graphics and sophisticated gameplay). Nonetheless I think BASIC is cool.
I'm not quite an expert but I know the basics (no pun intended) plus a small amount more. I made 4 games, each game took about 3 days to make (except Diamond Grabber 2, which was a quick mod of Diamond Grabber, only took about a half hour).
ASIA!? I hope we don't have programming sweatshops with people making pennies a day!
- x86_Game-Junkie
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- x86_Game-Junkie
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Ooh! A seriously old thread... *bump*
For compiled programs (which is the topic), plain old C. This is probably the fastest readable language, and definately more efficient than the relatively new C++.
For low level critical tasks (i.e. boot systems), Assembly language. This is seriously hardcore low-level stuff and theoretically fastest but it's not at all forgiving and even an expert would be hard pressed to write Assembly code that can outperform C or C++ equivalent.
For interpreted programs, Basic/Basica/Gw-Basic/whatever. Basic was the big thing back in DOS years, and every platform (MS-DOS, Commodore, Acorn, etc.) used similar syntax so it was very familiar to all types of users.
QuickBasic appeared later and was very popular on PC systems. Afaik, it shipped with all incarnations of Windows and I know for sure it was still included with WinME .. not sure about WinXP.
For compiled programs (which is the topic), plain old C. This is probably the fastest readable language, and definately more efficient than the relatively new C++.
For low level critical tasks (i.e. boot systems), Assembly language. This is seriously hardcore low-level stuff and theoretically fastest but it's not at all forgiving and even an expert would be hard pressed to write Assembly code that can outperform C or C++ equivalent.
For interpreted programs, Basic/Basica/Gw-Basic/whatever. Basic was the big thing back in DOS years, and every platform (MS-DOS, Commodore, Acorn, etc.) used similar syntax so it was very familiar to all types of users.
QuickBasic appeared later and was very popular on PC systems. Afaik, it shipped with all incarnations of Windows and I know for sure it was still included with WinME .. not sure about WinXP.
Basic was the coolest when I was young
I started programming since I was 10.
Using nothing but GWBASIC I tried my best to make some great games. (I should say we because I was always with a friend)
Here's a link to my site with some screen shots. If you want the source of any of them, please sent me an email and I'll send it back to you. ([email protected])
http://freekbos.nl/Computers.htm
This was the last game I made in GWBASIC. A civilisation kinda game. Never finished it but you can build buildings, but after a few turns you always turn out broke.
greets from Holland
Using nothing but GWBASIC I tried my best to make some great games. (I should say we because I was always with a friend)
Here's a link to my site with some screen shots. If you want the source of any of them, please sent me an email and I'll send it back to you. ([email protected])
http://freekbos.nl/Computers.htm
This was the last game I made in GWBASIC. A civilisation kinda game. Never finished it but you can build buildings, but after a few turns you always turn out broke.
greets from Holland
look it up next time. If you want to compile you will need quickbasic. Quick basic includes a compiler (BC.EXE (Basic Compiler)) which will make the .obj files and then the linker (LINK.EXE) creates EXE's out of the .obj's. Microsoft gives you everything you need to compile... All you need to do is have the nerve to download the illegal Quickbasic (not that anyone will care) To compile you do NOT need third party stuff.x86_Game-Junkie wrote:it's normally just qBASIC alone, but if you want to make the game into an executable then you pile on the 3rd party crap!!
Enigma: HOLY CR... COW!!!!!! Is that truly isometric? Think we can have a download of your stuff? If that is isometric, then the qb community could really appreciate that source code! You also got me curious. Let's see some of your games.