the point of the game: players compete by sticking their fingers in their navals and then launching the fuzz out of them at Hitler posters (in the training) then nazis, then the boss, hitler himself who eventually goes crazy from all the lint and kills himself
somebody should really make that game. it could be fun
*With a hydraulic whine and low, heavy rumble the huge steel turret swings to port. Inside two great grey shells weighing a ton are raised into the gun breaches and the breachblock slides forward, twisting home 1/6th turn. The two 60 foot gun barrels rise and find the range. "CRASH", flame and smoke! A shock runs through the ship as the shells are driven towards the menacing pale round target "Wardrich" on the horizon. The flight time is nearly a minute. With a shreak these pointed monsters descend. On the bridge and in the gunnery directors it is seen that a pall of smoke immediately covers the spot. As it dissipates, all that remains are the two opposite tips of the broken hair piece, slowly sinking into the waves. There are no survivors.* Sniff....
Sig: "The Universe is change... but it is not exact change." -Fusco Bros.
It came in "The Complete GNB, The Final Fury" cd set. There are 4 disks: GNB I, GNB II, GNB III/IV, GNB V ("Demise of the Dreadnaughts" bonus cd). I'm somewhat annoyed that the WW1 ships are missing one damage deck to reflect the less efficient damage control. Some German capital ships would be damn good even in WW2. And I'd love to pit some WW1 ships against the WW2 line up. Imagine porting the WW1 German 1st BC squadron to WW2. You double Hitler's surface naval power at a stroke. They were that good (excepting the AA armorment, of course). Also the huge tripod mast structures of some navy vessals and the heavier coal funnel smoke and smoke screen effects weren't in the graphics. They're only visual items but kinda important to us history buffs. Still, I'll take it.
Sig: "The Universe is change... but it is not exact change." -Fusco Bros.