A puzzle game, the ship went from point A to point B, sometimes it transported cargo, sometimes passengers (which does not affect the gameplay, purely visual story), from left to right, in 2D, and while it sails, the board breaks from time to time, parts fall off, and it was necessary to seal up the details, as in Tetris, if you do not have time, the ship sank. The trick is that the game starts with an ancient Egyptian ship, and the era changes during the passage, at the end you are already repairing a modern liner. The ship could have been given to you just dirty, or it could have been badly broken.
I also remember that in the game the day was replaced by night, the scale of the distance that the boat sailed was also shown at the top, during its passage it could break several more times - some part falls off, it needs to be repaired again and so on until it sails to the end of its journey.
In terms of visual, everything is super simple, cleanly layered one-on-one pictures - backgrounds and boats.