Search found 2 matches
- Sun May 09, 2004 2:00 pm
- Forum: Game Creation
- Topic: just wondering
- Replies: 8
- Views: 14812
My two cents... No... Visual C++ would be faster and more reliable. Plus if you are using C++, over Turbo, you have a more wider range of wrappers, and API's and SDK's when it comes to using your choice of how you want to display your graphics/bit images to the screen. Edit: Also the best version of...
- Sun May 09, 2004 1:56 pm
- Forum: Game Creation
- Topic: Best DOS/Windows 3.1 Programming language
- Replies: 30
- Views: 64164
Well for as long as I have programming, and all the lang's that I have learned, I would suggest MS Visual C++, but then again, if you don't have any cash to spend on a high level complier, I would suggest using a free complier, such as Borland C++. In my opinion when it comes to game programming, I ...