Search found 17 matches
- Sun Oct 14, 2012 7:01 pm
- Forum: Get Games to Work
- Topic: Civilization 1 freezes
- Replies: 2
- Views: 8716
- Sun Oct 14, 2012 10:43 am
- Forum: Get Games to Work
- Topic: Civilization 1 freezes
- Replies: 2
- Views: 8716
Civilization 1 freezes
I experience an issue with Civilization 1 running on DOS 6.2. The version of Civilization is 474.03. When a building gets built, it will display the animation of it being constructed fine, then it switches back to the city overview and the "CHANGE" widget flashes. When I click that button,...
- Sun Jul 15, 2012 6:11 am
- Forum: Get Games to Work
- Topic: Larry 6 on a real DOS computer
- Replies: 1
- Views: 7482
Larry 6 on a real DOS computer
Hi, I'm trying to run Larry 6 on my DOS 6.20 computer. I know I could just use DOSbox or SCUMMVM, however I really insist on running the game on actual hardware -- a lot of it has to do with pure nostalgia and some of that gets lost when I'm using a modern computer and launch the game from a modern ...
- Wed Jun 30, 2010 6:43 pm
- Forum: Hardware
- Topic: SB16 to SB32?
- Replies: 5
- Views: 18058
- Tue Jun 29, 2010 3:18 pm
- Forum: Hardware
- Topic: Old motherboard does not support new HDDs?
- Replies: 6
- Views: 16485
- Mon Jun 28, 2010 8:24 pm
- Forum: Hardware
- Topic: Old motherboard does not support new HDDs?
- Replies: 6
- Views: 16485
- Mon Jun 28, 2010 8:11 pm
- Forum: Hardware
- Topic: Old motherboard does not support new HDDs?
- Replies: 6
- Views: 16485
Old motherboard does not support new HDDs?
I have a new problem, I want to replace the two 1 GB HDDs in my dedicated DOS/Win3.11 computer with something larger as they are actually almost full now. Short version: Does old motherboards not support "new" HDDs, e.g. around 100 GB? By old I mean the Asus P/I-XP55T2P4 (Pentium 1 based, ...
- Thu Jun 24, 2010 10:02 pm
- Forum: Hardware
- Topic: PC speaker mod
- Replies: 2
- Views: 11015
PC speaker mod
I have some issues with too low PC speaker sound in some games that only support the PC speaker; due to this I've decided to modify the PC-speaker in my dedicated P1 DOS/Win3.11 machine. I have bought a small 7 watt amplifier kit from Apogee kits that I will build and solder a potmeter on and glue t...
- Thu Jun 24, 2010 4:45 pm
- Forum: Hardware
- Topic: SB16 to SB32?
- Replies: 5
- Views: 18058
What exact type of SB32 are you asking about? ( there are several types, ISA-PCI-etcetera.... ) Otherwise, you always could ask@ Vogons ; seems there are some real specialists over there. Forgive me, I obviously should have written that in my initial post. The sound blaster 32 is the CT3670 model, ...
- Tue Jun 22, 2010 6:38 pm
- Forum: Hardware
- Topic: SB16 to SB32?
- Replies: 5
- Views: 18058
SB16 to SB32?
I have a working P1 233 MHz running DOS 6.2 and Windows 3.11, I'd like to change the SB16 card in it with a SB32 as I've always wanted to hear what the difference is in games. I have a couple questions that I hope someone with more experience than myself can answer. Are there any, or many games that...
- Thu Aug 06, 2009 7:57 pm
- Forum: Get Games to Work
- Topic: Indiana Jones and the Fate of Atlantis, audio
- Replies: 15
- Views: 32498
As you probably know it's almost impossible to tell what's wrong ( if is) on your dos PC, not being behind the keyb to try things out. Don't you have some config/setup/test utilities regarding your soundcard? Once again I can only repeat, that I didn't had any problems when playing from the real CD...
- Thu Aug 06, 2009 2:16 pm
- Forum: Get Games to Work
- Topic: Indiana Jones and the Fate of Atlantis, audio
- Replies: 15
- Views: 32498
Now I've tried three different versions on my real DOS computer, all to no avail. I always get the same, deranged sounds, as if every tone is inverted or something that I cannot determine. Question is: Is one of those three a full CD version? Is one of them installed on your Dos PC? Also, if you fe...
- Tue Aug 04, 2009 8:37 pm
- Forum: Get Games to Work
- Topic: Indiana Jones and the Fate of Atlantis, audio
- Replies: 15
- Views: 32498
I see, so you're suggesting that if the program is installed on hardware using e.g. IRQ 5 then it wouldn't work on hardware using IRQ 7 -- although that has to be a bug, since these parameters can be given as arguments to the executable. Yes, but: that is meant to be used when you run the game dire...
- Tue Aug 04, 2009 10:18 am
- Forum: Get Games to Work
- Topic: Indiana Jones and the Fate of Atlantis, audio
- Replies: 15
- Views: 32498
Are you suggesting it is a known issue that Fate of Atlantis fails to work with certain IRQs for the Sound Blaster 16? Nope, reread my post, it works fine on both, SB-IRQ5 ànd SB-IRQ7, when the game is installed/runned from that hardware. So it ain't a game issue, but a flawed copy/install issue. B...
- Tue Aug 04, 2009 9:40 am
- Forum: Get Games to Work
- Topic: Indiana Jones and the Fate of Atlantis, audio
- Replies: 15
- Views: 32498
IRQ is by default set on 7 in dosbox. Real dos PCs usually have it set to 5. That's why I asked to test it in dosbox. So apparently it is a IRQ problem. BTW, I have the original CD of Fate and the sound/music works flawless when installed on a real dos PC. (And when installed in dosbox too). Same g...
- Mon Aug 03, 2009 9:56 pm
- Forum: Get Games to Work
- Topic: Indiana Jones and the Fate of Atlantis, audio
- Replies: 15
- Views: 32498
- Sun Aug 02, 2009 7:52 pm
- Forum: Get Games to Work
- Topic: Indiana Jones and the Fate of Atlantis, audio
- Replies: 15
- Views: 32498
If you get the game running it won't be a memory issue. More a IRQ-DMA setting or so .... If you want some advise: Get the CD version, full talky, it's not thàt hard to find a valid CD image ..... I forgot to log in before I posted -- didn't even realize I could post without logging in, oh well. :-...