Search found 17 matches

by Posix_memalign
Sun Oct 14, 2012 7:01 pm
Forum: Get Games to Work
Topic: Civilization 1 freezes
Replies: 2
Views: 8716

A working fix seems to be to use version 474.04 instead. I have yet to experience any issues with that version.
by Posix_memalign
Sun Oct 14, 2012 10:43 am
Forum: Get Games to Work
Topic: Civilization 1 freezes
Replies: 2
Views: 8716

Civilization 1 freezes

I experience an issue with Civilization 1 running on DOS 6.2. The version of Civilization is 474.03. When a building gets built, it will display the animation of it being constructed fine, then it switches back to the city overview and the "CHANGE" widget flashes. When I click that button,...
by Posix_memalign
Sun Jul 15, 2012 6:11 am
Forum: Get Games to Work
Topic: Larry 6 on a real DOS computer
Replies: 1
Views: 7482

Larry 6 on a real DOS computer

Hi, I'm trying to run Larry 6 on my DOS 6.20 computer. I know I could just use DOSbox or SCUMMVM, however I really insist on running the game on actual hardware -- a lot of it has to do with pure nostalgia and some of that gets lost when I'm using a modern computer and launch the game from a modern ...
by Posix_memalign
Wed Jun 30, 2010 6:43 pm
Forum: Hardware
Topic: SB16 to SB32?
Replies: 5
Views: 18058

I actually find that the sound quality is worse on every single game I've tested so far with the SB32, I guess I need a real AWE32. :-) Edit: Actually only games that do not support "AWE" or "SB 16 AWE" (whatever that is) sound worse, but those that support said types sound better.
by Posix_memalign
Tue Jun 29, 2010 3:18 pm
Forum: Hardware
Topic: Old motherboard does not support new HDDs?
Replies: 6
Views: 16485

I know about these size barriers, but wouldn't they all merely affect the HDD such that the OS can only see up to [insert arbitrary size barrier here]?

In my case I'm not limited to 32 GB on my 80 GB HDD, the BIOS doesn't detect the HDD at all, how can a size barrier do that?
by Posix_memalign
Mon Jun 28, 2010 8:24 pm
Forum: Hardware
Topic: Old motherboard does not support new HDDs?
Replies: 6
Views: 16485

I just tried a 13 GB and a 30 GB HDD, they both worked fine, so apparently the limit must be somewhere >= 30 and <= 80.

This is obviously not the first time I have run into a size barrier, but I think it is the first time I have seen a HDD not be detected at all due to this issue.
by Posix_memalign
Mon Jun 28, 2010 8:11 pm
Forum: Hardware
Topic: Old motherboard does not support new HDDs?
Replies: 6
Views: 16485

Old motherboard does not support new HDDs?

I have a new problem, I want to replace the two 1 GB HDDs in my dedicated DOS/Win3.11 computer with something larger as they are actually almost full now. Short version: Does old motherboards not support "new" HDDs, e.g. around 100 GB? By old I mean the Asus P/I-XP55T2P4 (Pentium 1 based, ...
by Posix_memalign
Thu Jun 24, 2010 10:02 pm
Forum: Hardware
Topic: PC speaker mod
Replies: 2
Views: 11015

PC speaker mod

I have some issues with too low PC speaker sound in some games that only support the PC speaker; due to this I've decided to modify the PC-speaker in my dedicated P1 DOS/Win3.11 machine. I have bought a small 7 watt amplifier kit from Apogee kits that I will build and solder a potmeter on and glue t...
by Posix_memalign
Thu Jun 24, 2010 4:45 pm
Forum: Hardware
Topic: SB16 to SB32?
Replies: 5
Views: 18058

What exact type of SB32 are you asking about? ( there are several types, ISA-PCI-etcetera.... ) Otherwise, you always could ask@ Vogons ; seems there are some real specialists over there. Forgive me, I obviously should have written that in my initial post. The sound blaster 32 is the CT3670 model, ...
by Posix_memalign
Tue Jun 22, 2010 6:38 pm
Forum: Hardware
Topic: SB16 to SB32?
Replies: 5
Views: 18058

SB16 to SB32?

I have a working P1 233 MHz running DOS 6.2 and Windows 3.11, I'd like to change the SB16 card in it with a SB32 as I've always wanted to hear what the difference is in games. I have a couple questions that I hope someone with more experience than myself can answer. Are there any, or many games that...
by Posix_memalign
Thu Aug 06, 2009 7:57 pm
Forum: Get Games to Work
Topic: Indiana Jones and the Fate of Atlantis, audio
Replies: 15
Views: 32498

As you probably know it's almost impossible to tell what's wrong ( if is) on your dos PC, not being behind the keyb to try things out. Don't you have some config/setup/test utilities regarding your soundcard? Once again I can only repeat, that I didn't had any problems when playing from the real CD...
by Posix_memalign
Thu Aug 06, 2009 2:16 pm
Forum: Get Games to Work
Topic: Indiana Jones and the Fate of Atlantis, audio
Replies: 15
Views: 32498

Now I've tried three different versions on my real DOS computer, all to no avail. I always get the same, deranged sounds, as if every tone is inverted or something that I cannot determine. Question is: Is one of those three a full CD version? Is one of them installed on your Dos PC? Also, if you fe...
by Posix_memalign
Tue Aug 04, 2009 8:37 pm
Forum: Get Games to Work
Topic: Indiana Jones and the Fate of Atlantis, audio
Replies: 15
Views: 32498

I see, so you're suggesting that if the program is installed on hardware using e.g. IRQ 5 then it wouldn't work on hardware using IRQ 7 -- although that has to be a bug, since these parameters can be given as arguments to the executable. Yes, but: that is meant to be used when you run the game dire...
by Posix_memalign
Tue Aug 04, 2009 10:18 am
Forum: Get Games to Work
Topic: Indiana Jones and the Fate of Atlantis, audio
Replies: 15
Views: 32498

Are you suggesting it is a known issue that Fate of Atlantis fails to work with certain IRQs for the Sound Blaster 16? Nope, reread my post, it works fine on both, SB-IRQ5 ànd SB-IRQ7, when the game is installed/runned from that hardware. So it ain't a game issue, but a flawed copy/install issue. B...
by Posix_memalign
Tue Aug 04, 2009 9:40 am
Forum: Get Games to Work
Topic: Indiana Jones and the Fate of Atlantis, audio
Replies: 15
Views: 32498

IRQ is by default set on 7 in dosbox. Real dos PCs usually have it set to 5. That's why I asked to test it in dosbox. So apparently it is a IRQ problem. BTW, I have the original CD of Fate and the sound/music works flawless when installed on a real dos PC. (And when installed in dosbox too). Same g...
by Posix_memalign
Mon Aug 03, 2009 9:56 pm
Forum: Get Games to Work
Topic: Indiana Jones and the Fate of Atlantis, audio
Replies: 15
Views: 32498

Could you by any chance test that 'talky image' in dosbox on a modern PC? I've tested it now, the music works. However, I might have a dosbox-specific problem as well, DOSBox version 0.73 Copyright 2002-2009 DOSBox Team, published under GNU GPL. --- CONFIG&#58;Loading primary settings from conf...
by Posix_memalign
Sun Aug 02, 2009 7:52 pm
Forum: Get Games to Work
Topic: Indiana Jones and the Fate of Atlantis, audio
Replies: 15
Views: 32498

If you get the game running it won't be a memory issue. More a IRQ-DMA setting or so .... If you want some advise: Get the CD version, full talky, it's not thàt hard to find a valid CD image ..... I forgot to log in before I posted -- didn't even realize I could post without logging in, oh well. :-...