Search found 4 matches
- Mon Mar 24, 2008 12:04 pm
- Forum: Game Creation
- Topic: My own DOS Game Library
- Replies: 5
- Views: 19899
well actually its a c++ compiler...it's a little confusing, i thought it was C at first. In the DJGPP package, there are 2 compiler. A C and a C++ Compiler. At first i used the C compiler but i just got a lot of errors i didn't understand. So i just decided to try the other one and it worked ^^ Do y...
- Mon Mar 24, 2008 7:37 am
- Forum: Game Creation
- Topic: My own DOS Game Library
- Replies: 5
- Views: 19899
- Fri Mar 21, 2008 7:50 am
- Forum: General Off-Topic
- Topic: Introduce Yourself!
- Replies: 1021
- Views: 1449732
I'm new here so... Hi everybody :) My name's Dario (i know, strange name) and I'm 16 years old. I live in Germany but I have my roots in Italy. My hobbies are programming(i'm doing that since i'm like 6 years old - it's a big part of my life), sports like skateboarding and badminton (i may look like...
- Fri Mar 21, 2008 6:00 am
- Forum: Game Creation
- Topic: My own DOS Game Library
- Replies: 5
- Views: 19899
My own DOS Game Library
Hi everybody, at the moment, i'm developing my own DOS Game Programming Library using GCC from DJGPP. I've just implemented a sprite system and it works fine. But now I want to create an array of sprites and it just crashes. The problem's described better here : http://djdamy.speed-codings.de/proble...